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	<title>Comments on: Portico: Status Report #1</title>
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	<link>http://3dgsnerd.xware-cg.com/portico-status-report-1/</link>
	<description>A blog about 3DGS, Nerds and a lot of other stuff</description>
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		<title>By: Michael Schwarz</title>
		<link>http://3dgsnerd.xware-cg.com/portico-status-report-1/comment-page-1/#comment-257</link>
		<dc:creator>Michael Schwarz</dc:creator>
		<pubDate>Sun, 23 Nov 2008 18:57:13 +0000</pubDate>
		<guid isPermaLink="false">http://3dgsnerd.xware-cg.com/portico-status-report-1/#comment-257</guid>
		<description>hey!
The dialog system is written specifically for this game, but it is built modular, that means as soon as I release the source code, you can implement it in any of your projects.

the vGUI_PushCaption function, is simply one of the functions of the Caption system. The first parameter is the string that is being added, and the second the time in ticks that it will be displayed.

In case you mean the abstract name, that is because I like having sorted scripts, no messes, always nicely done. So I use some helpers to make notations of the type of a variable or function.

&quot;v&quot; in this case stands for &quot;void&quot;, &quot;GUI&quot; for the &quot;namespace&quot; it is in and the name after the dash, the name of the function.

For example:

var bGlobal_UseCaption = false;

b = boolean
Global = the namespace
UseCaption = variable name

it&#039;s heavily improvised, but thats what you gotta do when using C-script ;)</description>
		<content:encoded><![CDATA[<p>hey!<br />
The dialog system is written specifically for this game, but it is built modular, that means as soon as I release the source code, you can implement it in any of your projects.</p>
<p>the vGUI_PushCaption function, is simply one of the functions of the Caption system. The first parameter is the string that is being added, and the second the time in ticks that it will be displayed.</p>
<p>In case you mean the abstract name, that is because I like having sorted scripts, no messes, always nicely done. So I use some helpers to make notations of the type of a variable or function.</p>
<p>&#8220;v&#8221; in this case stands for &#8220;void&#8221;, &#8220;GUI&#8221; for the &#8220;namespace&#8221; it is in and the name after the dash, the name of the function.</p>
<p>For example:</p>
<p>var bGlobal_UseCaption = false;</p>
<p>b = boolean<br />
Global = the namespace<br />
UseCaption = variable name</p>
<p>it&#8217;s heavily improvised, but thats what you gotta do when using C-script ;)</p>
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		<title>By: sebbi91</title>
		<link>http://3dgsnerd.xware-cg.com/portico-status-report-1/comment-page-1/#comment-256</link>
		<dc:creator>sebbi91</dc:creator>
		<pubDate>Sun, 23 Nov 2008 18:50:50 +0000</pubDate>
		<guid isPermaLink="false">http://3dgsnerd.xware-cg.com/portico-status-report-1/#comment-256</guid>
		<description>looks very cool !!  ^^


One question!

where do you get this dialog system?
Its not c-lite or C-sript,isn&#039;t it?


please could you explain me this:
      
vGUI_PushCaption(sDialogCurIn, iiDialogDefTexttime);


What kind of function is vGUI...  ?


Nice work ^^


LG BasTi</description>
		<content:encoded><![CDATA[<p>looks very cool !!  ^^</p>
<p>One question!</p>
<p>where do you get this dialog system?<br />
Its not c-lite or C-sript,isn&#8217;t it?</p>
<p>please could you explain me this:</p>
<p>vGUI_PushCaption(sDialogCurIn, iiDialogDefTexttime);</p>
<p>What kind of function is vGUI&#8230;  ?</p>
<p>Nice work ^^</p>
<p>LG BasTi</p>
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